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Saturday, January 24, 2015
Space Age Flip Magazine
Wednesday, January 21, 2015
Life in the 23rd Century - Implants
Technology shapes and dominates every moment of a person's life in 2240 Earth.
Every human upon birth is implanted with a cerebral implant to properly track physical and mental growth of the child. After early childhood, the implant is constantly upgraded throughout their pre-adulthood life. Everything is tracked and controlled, from education learning to emotional well-being. Most children gain limited access to the Net at age 10.
The Net is similar to the 21st century Internet, but the data is streams of thought processed in the form of visuals determined by author and reader. Most compare the Net to a conglomeration of every thought and idea in the world past & present. Access to the Net is through a person's implant and processed straight into the brain. Most people (transhumans excepted) have trouble focusing on their present self & environment while accessing the Net.
At anytime, anyone can access any data from personal resumes to company profit reports. Private data is still stored on the Net, but secured with various security measures that still can be subverted with the right skills & information.
If you meet a person, your Implant searches nearly 1000 data-sites for information on the person you are just about to shake hands with. Everything, including personal blogs, current resume, college dissertation, and arrest records, is processed and filtered.
Transhumans are a sub-species created by the interdependence and personal development with their Implant at an early age. These children do not learn a single language but all languages naturally, with their Implant transferring pure communication as understanding. One interesting observation is the creation of a Trans-speak, a language of gibberish with no rules whatsoever but understood thanks to our Implants. Transhumans also struggle to differentiate reality from Net to their actual physical surroundings.
It is estimated less then a million humans lack Implants, due to extreme religious intolerance or isolation and lack of simple medical care. most Factions make it illegal to not have an Implant except with a permit.
Monday, January 19, 2015
Prequel Adv 1 - The Score
Characters
Auri (Dustin) - Transhuman Shaper Beyonder
Undercover Hermitage operative, working at isolated NET23 base.
The German (Mike) - Avatar Soldier Leader
Free officer directing Hermitage terrorist cell against Martian Jump Gate.
Zergnod Dolmen (Lucas) - Human Precept Agent
Interpol field agent, given tip of highly wanted sci-criminal at NET23 base.
Auri finds rumors of a highly secretive base in the Belt so after reporting it is told to stop her operation and an extraction team will arrive to destroy the place.
Dolmen is a highly respected Interpol agent but is feeling heat to retire to a desk job so he is desperate for the next big score to keep his job. He gets info of wanted sci-criminal working at an isolated Mrs base so he is blessed to recruit enough young agents to back him up. One recruit, "The German" is in disguise to setup the base for destruction and extract his operative.
Auri hacks the system to get the agents on the private mag-rail and is able to get one of two front guards to leave his station. Dolmen finally flashes his badge and warrant with the door open. He sits 2 agents to watch the lobby and prevent anyone from escaping.
Auri leads the team through the compound and Dolmen is able to talk down some guards on their way. They find some prototype engine but they find themselves surrounded by angry guards. The German takes the opportunity to start a firefight while Auri works on taking out the key components from the engine to hand over to the Hermitage.
The German only ends up using his gun once and relies mostly on melee attacks. Dolmen does well until the shield drones bunch up preventing him from doing much damage with his pistol. The German is able to get Inspire off twice and Auri gets Control off (I got the defense to 9 but he still was able to beat it) on the Security captain forcing the guards to be hesitant on continuing the fight though The German and Dolmen end up killing 2 more of them.
Finally Dolmen realizes that he was setup and there is no sci-criminal here so I stead of fighting his way out or end up empty handed he makes a truce to give up the engine to take Auri under arrest. She puts the engine back but spends 4 mental to haywire it. As they leave on the mag-rail there is slight vibration and they discover the next day the base becomes a large crater.
Auri offers Zerg the data she stole and the location of a true Interpol score.
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